The entrances to vehicles can be accessed here, and there is a nearby console used to view/manage the upgrade modules, storage, and health and energy of the docked vehicles. The upper midsection is located in the central top section of the vessel. This is where vehicles recharge and are repaired if a cyclops docking bay repair module is used. The vehicle bay is located in the center of the keel and under the upper midsection. (I couldn’t get a good picture, but it should be pretty self-explanatory) It has two ladders that lead into the engine room and also has a door that leads to the vehicle bay. The ramp section is located beneath the engine room. It contains five built-in storage lockers and a hatch for the player to embark or disembark the vessel. The keel section is located at the bottom of the Cyclops. I will often refer to all of the sections listed below, so learning them would help! The PDA cannot be accessed while piloting a Cyclops. (If you cannot move, make sure your Cyclops is powered and the engine is on) Press the button on the left hand side that looks like a fan in order to enable the engine. On the upper front of the vessel (the bridge), the Cyclops can be piloted at the steering wheel. When entering the Cyclops by docking a vehicle, the player is put into the upper midsection. When entering the Cyclops through the bottom hatch, the player can use the storage lockers in the keel or climb the ladder to reach the bridge. Vehicles in the Cyclops will also be repaired automatically, if the Cyclops is equipped with a Cyclops Docking Bay Repair Module. The Seamoth or Prawn Suit will recharge while docked, draining power from the Cyclops’ power cells. It will open, allowing a Seamoth or Prawn Suit to be docked inside. Vehicles can be docked by approaching the bottom center of the vessel. The Cyclops can be entered by using the hatch on the keel of the vessel. If you did everything right… you should have yourself your own giant submarine! The Basics If it says to construct it in deeper waters, pick up the Mobile Vehicle Bay from the bottom and move somewhere deeper. Once you have everything needed for it in your inventory, go to your Mobile Vehicle Bay. To build this colossal submarine, you’ll need… Once you get all three parts, you get the blueprints for the Cyclops itself. Bridge Fragments – Mushroom Forest, Sea Treader’s Path, Crash Zone.Engine Fragments – Mushroom Forest, Aurora, Mountains, various wrecks, Underwater Islands, Crag Field, Crash Zone.Hull Fragments – Mushroom forest and Sea Treader’s Path.The Mushroom Forest is the best place to look for fragments, but other biomes will work. However, there are three different blueprints needed and each one needs three fragments. (3 hull fragments, 3 engine fragments, and 3 bridge fragments)Ĭyclops fragments can be found all over deeper areas. Obtaining a Cyclopsīefore you can construct the Cyclops you will need to scan all 9 fragments for it. It is capable of going 500 meters without any modules, 900 meters with an MK1 depth module, 1300 meters with an MK2 depth module, and 1700 meters with an MK3 depth module. Unfortunately, you’re going to have to pilot this thing alone. It is designed to pilot 1-6 people, although 3 is the preferred amount. When constructed, it is equipped with a vehicle docking bay, a few storage lockers, a Cyclops upgrade module fabricator, several customization and control panels, a few holograms, and plenty of space for building your own modules inside of it with the Habitat Builder.Īt 177 feet (54m) long, 39 feet (12m) wide and 45 feet (14m) tall, the Cyclops is the largest Submarine found in the game. You can put an unlimited supply of food in there with a medical kit fabricator and interior grow beds with marble melons.The Cyclops is a submarine constructed at the Mobile Vehicle Bay. Although each are useful in their own ways, Cyclops has more uses and is more mobile, and people feel more safe inside the monstrosity. There are so many more things that you can do inside a cyclops than a prawn suit. Also being able to build fabricators and lots of storage in the machine enables less mistakes. It can only stay on the ground as the cyclops can go anywhere with a second vehicle. You have so much more mobility because the prawn suit can "Fly"/swim. You can survive more than 2 hits from leviathans and you don't get targeted by smaller creatures. Making the cyclops a really overpowered machine. You can even put a prawn suit inside of it. What if you get stuck in a hole, PLUS you can build other machines inside of the cyclops being a mobile BASE. Cyclops is by far the best and the most mobile
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